Runtime Compiled C++ thoughts

RCC++ is the new trend when it comes to rapid game code development. But I have some problems with the idea. I have read a bit about it and checked the code on the github (RCC++), but there are too many caveats to consider adding it. My main directive for the game engine is to … Continue reading Runtime Compiled C++ thoughts


One Drawcall GUI

While working on the HorusUI immediate mode GUI which will be used for the editor (instead of Qt or other libs, tried dear imgui but it was more like a debug viz ui), I have encountered a massive slowdown proportional with the number of drawcalls, logically. So, after the concept of the imgui worked, I've … Continue reading One Drawcall GUI